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Tagged With: Unreal Engine

Trust Is a Hard Thing to Regain ANIMATIONWorld

Shorts in Focus: Andrés Palma’s ‘Shimmer’

By Dan Sarto | Wednesday, December 10, 2025 at 4:01pm

The 3D animated film, produced at Mexico’s Escena Animation Studio, tells the story of shipwrecked family whose father’s efforts to secure their rescue blinds him to his neglect and the mistrust he fostered in his eldest daughter, who forces him to choose between his dreams and his children.

We Love MetaHuman Innovations Headline News

Quentin Tarantino and Unreal Engine Bring ‘Kill Bill’s Lost Chapter to Life in Fortnite

By Dan Sarto | Tuesday, December 9, 2025 at 3:24pm

The Oscar-winning director’s long-rumored sequence, ‘The Lost Chapter: Yuki’s Revenge,’ comes alive as Epic Games and The Third Floor use UE’s virtual production and MetaHuman tools to merge live-action, animation, and interactivity in real-time for a ground-breaking cinematic experience.

Who Doesn’t Want Improved Sensors? Next-Generation Xsens Link Headline News

Xsens Unveils Next Generation Xsens Link

Developed with production teams in mind, the new system is re-engineered to deliver a more efficient workflow with accurate and consistent motion data.

Cross-Platform Storytelling Headline News

Jason Chen and Ted Gagliano Launch Desert Eclipse

By Dan Sarto | Monday, November 17, 2025 at 2:26pm

The veteran filmmakers’ new tech-driven production company, located on the Fox lot, is leveraging its proprietary Unreal Engine-based real-time cross-platform pipeline to concurrently develop transmedia properties across animated series, features, and immersive games.

It’s Unreal Headline News

Unreal Engine 5.7 Now Available

By Dan Sarto | Wednesday, November 12, 2025 at 8:21am

Latest update includes the new Nanite Foliage geometry rendering system, production-ready Procedural Content Generation and Substrate frameworks, extended MetaHuman integration, and an enhanced in-editor animation toolset.

It’s an Unreal Short ANIMATIONWorld

How I Made ‘New Specimen’ in Unreal Engine 5

By Dan Sarto | Monday, October 27, 2025 at 4:48pm

Dimitri Vallein, a real-time 3D director and technologist, shares with AWN a comprehensive breakdown of his short film project and how it was created, animated, simulated, and rendered using UE5.

The Saga Continues Headline News

Angel Studios Drops ‘The Wingfeather Saga’ Season 3 Trailer

By Dan Sarto | Monday, October 20, 2025 at 10:53am

One of the largest crowdfunded 3DCG series in history returns with a new season, titled ‘The Ice Prairies,’ that follows the Igiby family as they get pushed further than ever in their journey to reunite; coming November 12.

It’s Unreal! Headline News

Epic Games Releases Twinmotion 2025.2

By Dan Sarto | Thursday, October 2, 2025 at 5:03pm

With added support for Unreal Engine’s Nanite virtualized geometry system, the major update offers significant workflow benefits across numerous industries including Media & Entertainment.

It’s Unreal! Headline News

Epic Games Releases Free Unreal Engine Sports Broadcast | Motion Design Sample

By Dan Sarto | Friday, September 12, 2025 at 3:19pm

For designers, graphics teams, and creators, the sample was developed in collaboration with Capacity Studios, and provides a fully designed, animated, and rigged project that explores a range of broadcast artist workflows.

A New Era in Facial Animation Headline News

JALI Research, IEL Team for Multilingual Real-Time Facial Animation Showcase

The companies demonstrated high-fidelity character performances using state-of-the-art automated lip-sync within a non-linear animation workflow at last week’s Unreal Fest Seoul.

It’s Unreal ANIMATIONWorld

Six Game-Changing New Features for Animators in the Latest Version of Unreal Engine

By Dan Sarto | Wednesday, August 27, 2025 at 1:28pm

From faster keyframe editing to in-editor sculpting and dynamic rig physics, the latest UE 5.6 update brings a robust set of features that streamline animation workflows. 

It’s Unreal Headline News

Unreal Engine 5.6 Brings Exciting New Features for Animators

By Dan Sarto | Monday, August 25, 2025 at 3:17pm

Epic Games’ UE 5.6 update delivers major animation upgrades, including a cleaner Curve Editor, improved Sequencer navigation, experimental morph sculpting, and dynamic rig physics that empower artists at studios of all sizes to animate faster with fewer roundtrips to DCC tools.

You Had Me at Giant Alien Centipede VFXWorld

It’s All SecUnits and Alien Arthropods for DNEG’s ‘Murderbot’ VFX

Visual Effects Supervisor Jelmer Boskma and his team delivered 448 shots across 10 episodes, creating previs, techvis, alien environments, the titular security android, and a giant 2-headed centipede, on the hit Apple TV+ sci-fi comedy, now streaming, that just scored a Season 2 renewal.

Technology Headline News

Puget Systems to Debut RTX Pro 6000 Blackwell Max-Q Workstation at SIGGRAPH 2025

By Dan Sarto | Friday, August 8, 2025 at 10:25am

The high-performance workstation provider will also be demonstrating a ‘Virtual Rage Room’ immersive, interactive experience that leverages markerless mocap tech and a 10-foot LED volume.

Technology Headline News

OptiTrack to Showcase New Motion Tracking Solution at SIGGRAPH 2025

The first-of-its-kind technology enables artists to leverage Captury real-time markerless motion-capture technology alongside markered props for powerful versatility; demonstrations from August 11-14.

The Ultimate Snow Day VFXWorld

ReDefine Produces Unreal Visual Effects for ‘The Eternaut’

VFX Supervisor Jordi Cardus Civit details how the studio balanced real-time workflows in Unreal Engine and complex simulations to help tackle snowstorms, CG creatures, and virtual environments in Netflix’s ambitious live-action adaptation of the iconic Latin American sci-fi graphic novel.

Business Headline News

Motorica Raises Over $5M for Generative AI Expansion, Scaling

The company aims to expand integrations via SDKs and APIs; grow its data infrastructure and motion library; launch strategic partnerships; and hire across multiple departments.

Do It in the Cloud Headline News

Conductor Introduces Cloud-Based Rendering for Unreal Engine

The platform is the first to provide GPU-powered MultiCloud rendering for UE across Google Cloud Platform (GCP), Amazon Web Services (AWS), and CoreWeave.

Rawwwrrrr! Headline News

From Fossil to Frame: Lola Reimagines ‘Walking With Dinosaurs’

BBC Studios’ Science Unit’s six-part series was created in collaboration with the VFX studio, who crafted 791 VFX/animation shots including complex environments and 21 unique dinosaur species.

Virtual Chicken and Lava VFXWorld

Behind the Virtual Scenes: ‘A Minecraft Movie’

By Dan Sarto | Monday, June 2, 2025 at 1:36pm

Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.

Who Doesn’t Love Dennis the Wolf? VFXWorld

‘A Minecraft Movie’: Wētā FX Helps Adapt an Iconic Game One Block at a Time

By Dan Sarto | Thursday, May 29, 2025 at 12:18pm

VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey discuss the studio’s extensive world building and character design / animation work on Jared Hess’ hit comedy adventure, delivering 450 visual effects shots that wove together the game’s block-based aesthetic with live-action photography; work included villain Malgosha, The Overworld, The Nether, 12 different Piglin variants, zombies, skeletons, and loveable wolf Dennis.

Indie Animation in Unreal Headline News

Steamroller Animation Drops ‘Spice Frontier: Escape from Veltegar’ Trailer

Pilot episode, which centers on a doomed excursion to the desert planet Veltegar, premieres May 21 on the Steamroller Stories YouTube channel.

Dad’s Unfinished Business Headline News

Vision Films’ 'Dalia & The Red Book' Releases on Cable and Streamers

The 3DCG, stop-motion, and 2D animation hybrid film, which follows a daughter who attempts to finish her late father’s novel from the inside, debuted May 6 across the U.S. and Canada.

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