WATCH: Janelle Croshaw Ralla Talks Samuel L. Jackson De-Aging for ‘Captain Marvel’ at FMX 2019
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
Image Engine lead animator details her work creating Drogon the dragon in the hit HBO series’ Season 7 Episode 4 battle where the Lannister army is incinerated as it tries to flee.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Animation director discusses pertinent issues including the art of animated filmmaking, careers, mentorship and the reality of working under a “woman” animator label.
Following 70 festivals and 13 awards for her short film ‘Solar Walk,’ the award-winning independent animator talks about distribution and monetization.
From defying gravity to expressing emotion in a believable way, reality was key for animation supervisor Catherine Mullan and the team of artists at MPC.
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Ottawa Animation Festival artistic director Chris Robinson shares a previously unpublished 2015 Pimpcast interview with the iconic Dutch musician and director, who passed away at 50 on March 7.
With the lofty goal of transforming the cultural understanding and language of animation as an artistic medium, in its fourth year the GLAS Animation Festival continues to grow, packed with special guests, more than 20 special programs, and a new Vimeo Staff Pick Award.
From the floating city of Zalem and the vast Iron City to the massive crowd-filled Motorball stadium, Framestore delivers a broad range of visual effects for Robert Rodriguez’s action-packed dystopian feature.
‘How To Train Your Dragon’ series writer and director Dean DeBlois reflects on his ten years with the beloved franchise, detailing how new technologies helped bring ‘The Hidden World’ to the screen.
Head of character animation Simon Otto helps bring more than 65,000 fantastical dragons to life for one of the biggest sequences in the culmination of the studio’s ‘How To Train Your Dragon’ trilogy.
‘Dog Days Are Over’ for ‘BoJack Horseman’ and ‘Tuca and Bertie’ director: Amy Winfrey dishes on her ‘Free Churro.’
The acclaimed director of ‘Wolf Children’ and ‘The Boy and the Beast’ paints an intimate portrait of a young boy’s vivid imagination and how it helps him accept the arrival of his baby sister in one of the last Japanese animated features to employ hand-drawn animation.
Director Gustavo Steinberg and producer Daniel Greco tackle adult themes of political fear and media distortion in their critically acclaimed independent animated feature aimed at young audiences.
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy.
VFX supervisor Ken McGaugh and animation supervisor Dennis Yoo face the challenges of creating a steampunk-inflected dystopian world inhabited by giant, predator cities on wheels for Oscar-winning VFX artist-turned-director Christian Rivers’ feature adaptation.
In the second part of AWN’s two-part interview, the director of Paramount’s new ‘Transformers’ sci-fi action adventure discusses the magic behind a compelling and emotional digital character performance.
VFX producer Kimberly Nelson LoCascio wrangles two VFX supervisors and multiple VFX houses to help deliver more than 2,300 visual effects shots for director James Wan’s take on the DC Comics super hero.
VFX supervisors Dan DeLeeuw and Kelly Port discuss the challenges of capturing the nuanced performance of Josh Brolin as the philosophical antagonist in ‘Avengers: Infinity War.’
Annie-nominated character designer James Woods details the development of a host of characters for the animated sequences in the Disney sequel, including a new look for the iconic four penguins.
The veteran producer shares insights on trusting her team of artists, producers and Phil Lord’s original vision in Sony Pictures Animation’s new hit animated adventure about an alternative, and highly stylized Spider-Man universe.
Four-time Oscar winner maximizes more organic, stone-age look with targeted CG and no 3D printing on Aardman Animations’ Annie Award-nominated stop-motion feature.
Dive into enlightenment with the first project to emerge from the studio’s newly-launched shorts program in AWN’s exclusive video and accompanying interview with director William Salazar.
DNEG visual effects producer discusses unique processing of never-before-seen NASA footage on Damien Chazelle’s Oscar-winning drama about Neil Armstrong’s legendary Moon walk.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Filmmaker discusses design and production on her thoughtful and provocative 2D animated short, and how she hopes audiences will respond to her self-described “ugly” style.
The noted researcher and consultant discusses various aspects of artificial intelligence, how the technology is being used in visual effects and the dangers of unchecked deployment.
Award-winning director discusses his semi-biographical animated feature about a family’s desperate struggle to reunite during the communist party’s 1975-1979 Cambodian reign of terror.
VFX supervisor discusses animation styles, production challenges and his efforts leading the visual effect team on Lord & Miller and Sony Pictures Animation’s Oscar-winning animated comic adventure.
Oscar-winning animator, author, teacher and historian discusses Disney effects guru’s ‘lost notebook,’ ‘Golden Age’ Disney animation legends and Winsor McCay’s pioneering dinosaur.
VFX supervisor on Disney and Marvel’s action-adventure hit discusses the complex digital character work used to create a young version of Agent Nick Fury.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
Image Engine lead animator details her work creating Drogon the dragon in the hit HBO series’ Season 7 Episode 4 battle where the Lannister army is incinerated as it tries to flee.
VFX supervisor Chris White shares how New Zealand’s visual effects masters leveraged a decade of ‘Planet of the Apes’ digital character excellence for Netflix’s dysfunctional superhero family adventure series.
Animation director discusses pertinent issues including the art of animated filmmaking, careers, mentorship and the reality of working under a “woman” animator label.
Following 70 festivals and 13 awards for her short film ‘Solar Walk,’ the award-winning independent animator talks about distribution and monetization.
From defying gravity to expressing emotion in a believable way, reality was key for animation supervisor Catherine Mullan and the team of artists at MPC.
DreamWorks Animation’s director of research and development, Robert Knaack, head of lighting Pablo Valle, and visual effects supervisor Dave Walvoord detail how the studio’s proprietary rendering tool helped power the breathtaking visuals in the culmination of the ‘How To Train Your Dragon’ franchise.
Ottawa Animation Festival artistic director Chris Robinson shares a previously unpublished 2015 Pimpcast interview with the iconic Dutch musician and director, who passed away at 50 on March 7.
With the lofty goal of transforming the cultural understanding and language of animation as an artistic medium, in its fourth year the GLAS Animation Festival continues to grow, packed with special guests, more than 20 special programs, and a new Vimeo Staff Pick Award.
From the floating city of Zalem and the vast Iron City to the massive crowd-filled Motorball stadium, Framestore delivers a broad range of visual effects for Robert Rodriguez’s action-packed dystopian feature.
‘How To Train Your Dragon’ series writer and director Dean DeBlois reflects on his ten years with the beloved franchise, detailing how new technologies helped bring ‘The Hidden World’ to the screen.
Head of character animation Simon Otto helps bring more than 65,000 fantastical dragons to life for one of the biggest sequences in the culmination of the studio’s ‘How To Train Your Dragon’ trilogy.
‘Dog Days Are Over’ for ‘BoJack Horseman’ and ‘Tuca and Bertie’ director: Amy Winfrey dishes on her ‘Free Churro.’
The acclaimed director of ‘Wolf Children’ and ‘The Boy and the Beast’ paints an intimate portrait of a young boy’s vivid imagination and how it helps him accept the arrival of his baby sister in one of the last Japanese animated features to employ hand-drawn animation.
Director Gustavo Steinberg and producer Daniel Greco tackle adult themes of political fear and media distortion in their critically acclaimed independent animated feature aimed at young audiences.
From concept art to finished frames, production designer Pierre-Olivier Vincent brings a singular touch to the final film in the blockbuster ‘How To Train Your Dragon’ trilogy.
VFX supervisor Ken McGaugh and animation supervisor Dennis Yoo face the challenges of creating a steampunk-inflected dystopian world inhabited by giant, predator cities on wheels for Oscar-winning VFX artist-turned-director Christian Rivers’ feature adaptation.