Aaron Guzikowski to Pen ‘Death Stranding’ Animated Feature
From Kojima Productions and Line Mileage Film, the film will tell an original story within the world of the 2019 Hideo Kojima video game.
From Kojima Productions and Line Mileage Film, the film will tell an original story within the world of the 2019 Hideo Kojima video game.
The upcoming video game inspired by the hit animated series arrives on console and PC on September 19.
The debut offering will be ‘Invincible VS,’ a 3v3 tag fighting game set in the world of Skybound and Prime Video’s ‘Invincible,’ which is slated to launch in 2026.
VFX Supervisor Nick Epstein and Animation Supervisor Dennis Yoo talk previs, massive hordes of real and CG infected, an ‘ant hive’ of frozen infected, digital dogs, and an even bigger bloater they helped produce for HBO’s critically acclaimed and wildly popular series.
The lesson explores the age of dinosaurs through interactive instruction, hands-on games, and challenges, with play-based learning moments about paleontology, dinosaur diets, habitats, extinction, and fossilization; released ahead of the series, which premiered June 16 on PBS.
The track, which features Qing Madi, fuels the short ‘Why We Fight,’ an introduction to the game’s first non-playable character, Mary Ade.
EP and showrunner Christian Linke, screenwriter and co-EP Amanda Overton, and co-director Barthelemy ‘Bart’ Maunoury discuss the creative challenges they faced producing the multiple Emmy and Annie Award-winning ‘League of Legends’-inspired series’ second and final season, now streaming on Netflix.
The Blur Studio co-founder and creative director discuss Prime Video’s hit animated anthology series, sharing insights into adapting video game IP, working with global studios, and balancing creative ambition with commercial intent.
Disguise Creative Services spent 52 weeks on Jared Hess’ hit action comedy, working as a virtual art department to create 20 digital environments in Unreal Engine that were used in pre-production, production and post.
VFX Supervisor Sheldon Stopsack and Animation Supervisor Kevin Estey discuss the studio’s extensive world building and character design / animation work on Jared Hess’ hit comedy adventure, delivering 450 visual effects shots that wove together the game’s block-based aesthetic with live-action photography; work included villain Malgosha, The Overworld, The Nether, 12 different Piglin variants, zombies, skeletons, and loveable wolf Dennis.
Players can actively participate in the ‘Fizzy's Lunch Lab’ world via the new immersive experience, which fosters food-focused fun for kids.
The videogame company will offer 4,750,000 shares of its common stock to the public for $225.00 per share, with underwriters granted a 30-day option to purchase up to 712,500 additional shares; net proceeds are projected to reach over $1 billion.
Animation supervisor Rich Smith discusses the studio’s extensive work on Jared Hess’ hit comedy adventure, delivering 650 visual effects shots that included piglin raids, a baby zombie riding a chicken fight, the Midport Village attack, and a frantic wingsuit canyon chase.
The actor’s union claims the studio failed to bargain over appropriate terms for its use of AI to recreate James Earl Jones’ voice for the recently released Darth Vader playable character in ‘Fortnite.’
Alex Yee, Jason Chan, Arnaud-Loris Baudry, and Julien Georgel take a deep dive into the expansive and challenging visual development – concept art, background designs, character designs, props and colorscripts – that helped turn a battle royale game into a stunning, compelling, and emotionally driven Netflix series.
Who doesn’t want more Ghoul… hit Prime Video show, based on Bethesda’s beloved video game series that chronicles post-apocalyptic life, gets a Season 3 pickup.
Works from Spain, Brazil, and Uruguay were recognized in the 3 main categories at the May 10 in-person gala event in Tenerife recognizing achievements in Ibero-American animation.
Pilot episode, which centers on a doomed excursion to the desert planet Veltegar, premieres May 21 on the Steamroller Stories YouTube channel.
The 3DCG, stop-motion, and 2D animation hybrid film, which follows a daughter who attempts to finish her late father’s novel from the inside, debuted May 6 across the U.S. and Canada.
While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.
Tentative agreement on 24 of 25 proposed points had previously been reached, with talks stagnating for nearly 300 days over concerns regarding consent and compensation for AI replica use; union claims to have issued counteroffer with no response.
The highly anticipated next installment in the ‘GTA’ video game franchise, which takes place in the fictional state of Leonida, home of Vice City and beyond, is now set to release May 26, 2026.
Ahead of tomorrow’s Day 1, the conference teases ‘Mufasa’ technical innovations, new VFX talks, Dave Gouge’s studio insights panel, targeted career sessions, and a short film YouTube series diving into topics such as taking cinematic images from Unreal Engine.
All developers can also now offer their own payment service, effectively ending Apple’s monopoly on payment services and fees; ‘developers are free to pass along savings to customers.’
The killer conference starts next Tuesday; a variety of panels related to this year’s ‘Rhythm of Change’ theme now set, from the state of the industry and growth of AI to updates on ‘The Art of Animation’ and ‘Expanding Realities’ tracks.