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Tagged With: Animation

Sizing the World of Animation and VFX Headline News

Joseph Bell Releases All-New ‘2025 Visual Effects & Animation World Atlas’

By Dan Sarto | Wednesday, July 30, 2025 at 12:15pm

Bigger in size and broader in scope with the inclusion of animation company data, the comprehensive research report, available as a free download, is packed with clear, concise, and easy to digest information that charts and assesses 2,450 companies within the global animation and VFX industries.

We Return to Is It Anime? ANIMATIONWorld

‘Leviathan,’ Studio Orange and Anime Steampunk

Columnist Andrew Osmond assesses the newly released Netflix series, its CG production studio, and the proud tradition of anime steampunk.

Animation Festival Blogs

ANIMASYROS 2025 - September 22 - 28 2025

ANIMASYROS returns more cosmic than ever, featuring legendary indie animation icon Bill Plympton, international guests from around the globe, nationwide premieres of award-winning films, “Animated Cosmos” as the festival’s main theme, The Great Greek Masters, and a special focus on the vibrant Croatian animation scene!

Some Reel Cool VFX Headline News

Tippett Studio Shares New VFX Showreel

By Dan Sarto | Tuesday, July 8, 2025 at 11:21am

Oscar winner Phil Tippett’s visual effects and animation production company showcases its latest work on projects including ‘Star Wars: Skeleton Crew,’ ‘The Book of Boba Fett,’ and ‘The Mandalorian.’

People Headline News

Tippett Studio Appoints Marc Morissette as Visual Effects Supervisor

The creative leader, who boasts credits on franchises such as ‘Transformers’ and ‘X-Men,’ will work closely with Vice President of Business Development Christina Wise, who joined the studio leadership team in Los Angeles earlier this year.

We Return to Piltover and Zaun ANIMATIONWorld

Beyond the Game: The Making of ‘Arcane’ Season 2

By Dan Sarto | Monday, June 16, 2025 at 4:25pm

EP and showrunner Christian Linke, screenwriter and co-EP Amanda Overton, and co-director Barthelemy ‘Bart’ Maunoury discuss the creative challenges they faced producing the multiple Emmy and Annie Award-winning ‘League of Legends’-inspired series’ second and final season, now streaming on Netflix.  

We Return to Piltover and Zaun ANIMATIONWorld

Riot Games and Fortiche Push Every Possible Boundary in ‘Arcane’ Season 2

Alex Yee, Jason Chan, Arnaud-Loris Baudry, and Julien Georgel take a deep dive into the expansive and challenging visual development – concept art, background designs, character designs, props and colorscripts – that helped turn a battle royale game into a stunning, compelling, and emotionally driven Netflix series.

Helping Animation Industry Fire Victims Headline News

AnimAID Raises Nearly $500,000 for SoCal Animation Industry Colleagues

By Dan Sarto | Wednesday, May 14, 2025 at 9:38am

Proceeds from the Sotheby’s auction, held with the support of ASIFA-Hollywood and animation studios, professionals and the artist community, will assist animation colleagues affected by the recent Los Angeles wildfires.

The Increasing Need for Entertainment Content Headline News

What’s in Store for the M&E Industry in 2025

While the use of AI in M&E continues to grow, so does virtual production powered by real-time technology, which reduces costs and time to delivery as well as allow artists in film, TV, games and immersive experiences greater flexibility to iterate and deliver higher fidelity work.

Reclaiming California’s Role in Global Animation Headline News

The Animation Guild, CVL Economics Release CA Animation Tax Incentives Study

BRIC Foundation and Titmouse Foundation also partnered on ‘Reclaiming California’s Role in Global Animation,’ which substantiates the significant impact of the Animation Industry on job growth and innovation, and makes the case for modern animation tax credits.

The Increasing Need for Entertainment Content Headline News

How Lenovo is Equipping M&E Professionals with the Right Tools for the Job in 2025

Consumer demand for new entertainment experiences means artists and studios working in film, TV, games and immersive experiences require more compute power to handle ever-growing datasets while still delivering on time and on budget.

The Increasing Need for Entertainment Content ANIMATIONWorld

Smarter Tools from Lenovo with AMD Power Creatives in Media and Entertainment

Consumers continue to expect fresh and innovative experiences across film, TV, games and interactive experiences, in greater quantity with higher fidelity, which means artists and studios require more compute power to handle ever-growing datasets while still delivering on time and on budget.

We Want More Kaiju Killer Headline News

Toho Group Unveils $105 Million ‘Godzilla’ Franchise Investment

By Dan Sarto | Tuesday, April 15, 2025 at 10:36am

Company’s new 3-year plan also includes $490 million for producing a range of projects, including films, animation, theatrical plays, and digital games as part of broader efforts to expand its global entertainment business ahead of its 100th anniversary in 2032.

Heading to Stuttgart Headline News

FMX 2025 to Present ‘Andor’ Season 2 ‘Deep Dive’

Other highlights include an in-depth exploration of the VFX in the psycho-drama series ‘Severance’ and a close look at the technical accomplishments of Walt Disney Animation Studios’ ‘Moana 2.’

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